local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "AreaGrab",
		description = "Grabs three panels from enemy!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)
		if info.frame == 0 then
			if info.owner == 1 then
				info.x = 5
				for y = 1, 3 do
					for x = 2, 5 do
						if stage.panels[y][x].owner ~= info.owner then
							info.x = math.min(info.x, x)
							break
						end
					end
				end
			else
				info.x = 2
				for y = 1, 3 do
					for x = 5, 2, -1 do
						if stage.panels[y][x].owner ~= info.owner then
							info.x = math.max(info.x, x)
							break
						end
					end
				end
			end
		end

		for y = 1, 3 do
			act.projectile.newProjectile(info.x, y, info.player, "panelgrab_internal")
		end

		return false

	end
}
