local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "Boomer1",
		description = "Boomerang that orbits stage!",
		cooldown = {
			shoot = 6,
			move = 5
		}
	},
	logic = function(info)
		if info.direction == 1 then
			if info.frame == 0 then
				info.x = 0
				info.y = 3
			end
			if info.y > 1 then
				if info.x <= 6 then
					info.x = info.x + (2 / stage.panelWidth)
				else
					info.y = info.y - (2 / stage.panelHeight)
				end
			elseif info.x > 0 then
				info.x = info.x - (2 / stage.panelWidth)
			else
				return false
			end
		elseif info.direction == -1 then
			if info.frame == 0 then
				info.x = 7
				info.y = 3
			end
			if info.y > 1 then
				if info.x > 1 then
					info.x = info.x - (2 / stage.panelWidth)
				else
					info.y = info.y - (2 / stage.panelHeight)
				end
			elseif info.x <= 7 then
				info.x = info.x + (2 / stage.panelWidth)
			else
				return false
			end
		end

		local struckObject = act.object.checkObjectAtPos(info.x, info.y)
		if struckObject then
			info.safeObjects[struckObject] = true
		end

		act.stage.setDamage(info.x, info.y, 60, info.owner, 2, false, {}, info.safeObjects)
		return true, {{images.cannon, info.x, info.y}}
	end
}
