local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "DoubleShot",
		description = "Fires two panels forwards!",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)

		act.projectile.newProjectile(info.x,                  info.y, info.player, "panelshot", false, info.altDamage)
		act.projectile.newProjectile(info.x + info.direction, info.y, info.player, "panelshot", true,  info.altDamage)

		return false

	end
}
