local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "Geddon2",
		description = "Breaks all panels!",
		cooldown = {
			shoot = 8,
			move = 4
		}
	},
	logic = function(info)

		for y, row in pairs(stage.panels) do
			for x, panel in pairs(row) do
				act.stage.crackPanel(x, y, 2)
			end
		end

		return false
	end
}
