local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "Muramasa",
		description = "Slash for as much damage as you have taken!",
		cooldown = {
			shoot = 8,
			move = 4
		}
	},
	logic = function(info)

		act.stage.setDamage(info.x + info.direction, info.y, math.min(info.player.maxHealth - info.player.health, 1000), info.owner, 1, false)

		return false
	end
}
