local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "ShockWave",
		description = "Piercing ground wave!",
		cooldown = {
			shoot = 14,
			move = 8
		}
	},
	logic = function(info)
		if info.frame == 0 then
			info.x = info.x + info.direction / 2
		end
		info.x = info.x + (3 / stage.panelWidth) * info.direction

		act.stage.setDamage(info.x, info.y, 60, info.owner, 10, false, {}, info.safeObjects)

		local struckObject = act.object.checkObjectAtPos(info.x, info.y)
		if struckObject then
			info.safeObjects[struckObject] = true
		end

		if info.frame > 50 or not act.stage.checkIfSolid(info.x, info.y) then
			return false
		else
			return true
		end
	end
}