local stage, players, objects, projectiles, act, images = ...
return {
	info = {
		name = "Vulcan_Internal",
		description = "Internal component of Vulcan1 through 3 and SuperVulcan.",
		cooldown = {
			shoot = 6,
			move = 4
		}
	},
	logic = function(info)
		info.x = info.x + (3 / stage.panelWidth) * info.direction

		act.stage.setDamage(info.x, info.y, 10, info.owner, 1, info.noFlinch)

		local struckPlayer, struckObject = act.projectile.checkProjectileCollisions(info)

		if info.frame > 50 or struckPlayer or struckObject then
			act.stage.setDamage(info.x + info.direction, info.y, 10, info.owner, 1, info.noFlinch)
			return false
		else
			return true, {{images.cannon, info.x, info.y}}
		end
	end
}
